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		<title>Thalmic Labs rebrands as North, launches Alexa-powered holographic glasses</title>
		<link>https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/thalmic-labs-rebrands-as-north-launches-999-alexa-powered-holographic-glasses/</link>
		
		<dc:creator><![CDATA[Ashley Reyes]]></dc:creator>
		<pubDate>Sat, 27 Oct 2018 14:12:47 +0000</pubDate>
				<category><![CDATA[Wearable tech]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=5838</guid>

					<description><![CDATA[<p>Now, a start-up called North, formally Thalmic Labs, is introducing a pair of smart glasses that looks so similar to normal glasses.</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/thalmic-labs-rebrands-as-north-launches-999-alexa-powered-holographic-glasses/">Thalmic Labs rebrands as North, launches Alexa-powered holographic glasses</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a href="https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/thalmic-labs-rebrands-as-north-launches-999-alexa-powered-holographic-glasses/">Thalmic Labs rebrands as North, launches Alexa-powered holographic glasses</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5838</post-id>	</item>
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		<title>New FAA Rules for Drones Go Into Effect</title>
		<link>https://athis-technologies.com/news/consumer-tech/drones/2018/new-faa-rules-for-drones-go-into-effect/</link>
		
		<dc:creator><![CDATA[Guest Author]]></dc:creator>
		<pubDate>Tue, 09 Oct 2018 14:42:25 +0000</pubDate>
				<category><![CDATA[Drones]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=5758</guid>

					<description><![CDATA[<p>The 2018 FAA Reauthorization Act brings a new regime for recreational flyers</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/drones/2018/new-faa-rules-for-drones-go-into-effect/">New FAA Rules for Drones Go Into Effect</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="auth-byline">Last week saw the <a href="https://www.faa.gov/news/updates/?newsId=91844">2018 FAA Reauthorization Act become law</a>, and the new legislation has quite a few implications for people who fly small drones or model aircraft as a hobby. Before diving into the latest changes, it’s worth reviewing how the U.S. Federal Aviation Administration has regulated such things in the past.</div>
<div class="articleBody entry-content">
<p>Way back in 1981, the FAA issued an “<a href="https://en.wikipedia.org/wiki/AC_91-57">Advisory Circular</a>” that provided guidance for people flying model aircraft. Most modelers considered those guidelines reasonable enough, but if you didn’t conform to them, it was no big deal—they weren’t rules, just recommendations. So, for example, if you flew a model sailplane and caught a thermal that took it more than 400 feet off the ground, the FAA really couldn’t object that you were in violation of its advice to keep lower.</p>
<p>The <a href="https://www.congress.gov/112/plaws/publ95/PLAW-112publ95.pdf">FAA Modernization and Reform Act of 2012</a> clarified the picture somewhat, because it included Section 336: Special rule for model aircraft. That section essentially said that the FAA may not regulate model aircraft. It did, however, restrict the definition of model aircraft to something that was flown purely for recreational purposes and was kept within the line of sight of the operator. It further restricted the FAA’s hands-off posture to models that weigh less than 55 pounds, aren’t being flown near an airport, and are “operated in accordance with a community-based set of safety guidelines and within the programming of a nationwide community-based organization.” That last clause has been interpreted various ways, but clearly reflects the interest of organizations like the <a href="https://www.modelaircraft.org/">Academy of Model Aeronautics</a>.</p>
<p>A key part of the FAA Modernization and Reform Act of 2012 was the distinction it made between model airplanes and helicopters being flown for fun and other small unmanned aircraft being operated for commercial purposes. The latter category, that law made clear, was subject to FAA regulation. A 2014 “interpretation” issued by the FAA also expressed the position that flying “within the line of sight” meant the operator was looking at the aircraft, not using video goggles to fly by FPV, or first-person view, by which the pilot controls the model using video from an onboard camera.</p>
<p>Many folks who wanted to use small drones for commercial purposes were for years without much recourse, because the FAA didn’t give them an easy mechanism to do that until 2016, when it issued its Small UAS Rule. But by the end of August in 2016, it became possible to employ small drones for commercial purposes—after passing a test and obtaining the proper certificate, while following certain safety rules, of course.</p>
<p>Some questioned the distinction the FAA was making between recreational and commercial use. After all, why focus the regulatory scrutiny on commercial operators, whom you’d expect to be just as responsible, or even more responsible, than recreational flyers in general. And various troubling incidents—like the drone that crashed on the While House lawn in 2015—seemed to bear out that argument. The real troublemakers were certain recreational flyers, often people with no experience with model aircraft flying a newly purchased drone for fun.</p>
<blockquote>
<p class="inlay pullquote rt med-lrg">The title of Section 349 betrays a very different attitude compared with the earlier Section 336. It reads: “Exception for Limited Recreational Operations of Unmanned Aircraft.” No more calling them model aircraft: Small models—including things sold as toys, even paper airplanes—are referred to as “Unmanned Aircraft.”</p>
</blockquote>
<aside></aside>
<p>The 2018 FAA Reauthorization Act maintains a distinction between recreational and commercial activities, but the FAA is no longer constrained by law not to impose rules on the former: Section 336, which had previously carved out an exception for model aircraft, has been entirely repealed. In its place is a new Section 349, which covers what the FAA expects of recreational flyers.</p>
<p>The title of Section 349 betrays a very different attitude compared with the earlier Section 336. It reads: “Exception for Limited Recreational Operations of Unmanned Aircraft.” No more calling them model aircraft: Small models—including things sold as toys, even paper airplanes—are referred to as “Unmanned Aircraft.”</p>
<p>That seems a little ridiculous to me. In my view, the FAA is committing what philosophers sometimes call <a href="https://en.wikipedia.org/wiki/Continuum_fallacy#cite_note-1">the fallacy of the beard</a>: A paper airplane is clearly not something the FAA should worry about, whereas a large octocopter with whirring blades carrying a heavy camera is. But where do you draw the line? The FAA refuses to set a threshold under which it bows out, insisting that everything not carrying people and capable of flight is an “unmanned aircraft” requiring the agency’s oversight and regulation.</p>
<p>Paper-airplane enthusiasts will, however, be happy to learn that the FAA is allowing the operation of certain unmanned aircraft without “certification” or “operating authority.” There are eight qualifications that must be met for that:</p>
<p><strong>Number 1: </strong>“The aircraft is flown strictly for recreational purposes.” That seems reasonable, although it cuts out something that the previous 336 provisions appeared to allow—flying model aircraft for its development, say, by its manufacturer, who thus has a commercial interest in the operation.</p>
<p><strong>Number 2:</strong> “The aircraft is operated in accordance with or within the programming of a community-based organization’s set of safety guidelines that are developed in coordination with the Federal Aviation Administration.” This is similar to provisions of the earlier Section 336, but there are two differences. For one, the safety guidelines must be developed <em>with the FAA</em>—no more letting the community-based organization call the shots. Also, the earlier language of Section 336 had said “operated in accordance with a community-based set of safety guidelines <em>and</em> within the programming of a nationwide community-based organization,” which implied a flyer would have to be a member of such an organization. Now Section 349 replaces <em>and</em> with <em>or</em>, which to my reading says that membership is not required.</p>
<p><strong>Number 3:</strong> “The aircraft is flown within the visual line-of-sight of the person operating the aircraft or a visual observer colocated and in direct communication with the operator.” This liberalizes the previous prohibition against recreational FPV flight, allowing that it can be done by a recreational flyer so long as there is a visual observer present. This is a victory for FPVers, who earlier had no way to avoid breaking the rules short of obtaining formal certification as unmanned-aircraft-system pilots.</p>
<p><strong>Number 4:</strong> “The aircraft is operated in a manner that does not interfere with and gives way to any manned aircraft.” Sure, that’s only reasonable. Though it’s a little odd that the FAA is using this stipulation to define recreational flight—as if commercial drones would sometimes be allowed to interfere or not give way to manned aircraft. Could that really be what the law is implying?</p>
<p><strong>Number 5: </strong>“[In airspace surrounding airports] the operator obtains prior authorization from the Administrator or designee before operating and complies with all airspace restrictions and prohibitions.” Again, you have to wonder why this stipulation is being used to define recreational flight: Would the FAA ever allow commercial flight of small unmanned aircraft not to comply with airspace restrictions and prohibitions?</p>
<p><strong>Number 6: </strong>“[In other airspace] the aircraft is flown from the surface to not more than 400 feet above ground level and complies with all airspace restrictions and prohibitions. This now makes the 1981 recommendation to keep under 400 feet a hard-and-fast rule. I suppose that’s to stay out of the way of all those Amazon shoe deliveries.</p>
<p><strong>Number 7:</strong> “The operator has passed an aeronautical knowledge and safety test described in subsection (g) and maintains proof of test passage to be made available to the Administrator or law enforcement upon request.” So it’s official: You can get carded now for flying a paper airplane. Actually, it’ll take the FAA some time to put the test in place. And it will be interesting to see what that test demands. Presumably it won’t be too hard, or else sales of rubber-band powered, balsa-wood airplanes will surely plummet.</p>
<p><strong>Number 8:</strong> “The aircraft is registered and marked in accordance with chapter 441 of this title and proof of registration is made available to the Administrator or a designee of the Administrator or law enforcement upon request.” Your model can get carded, too. This reverses a 2017 setback for the FAA, when its requirement for registering model aircraft was <a href="https://www.cadc.uscourts.gov/internet/opinions.nsf/FA6F27FFAA83E20585258125004FBC13/$file/15-1495-1675918.pdf">thrown out in court</a> because it violated Section 336’s prohibition on making rules for models.</p>
<p>There are other interesting parts of the new law as well, such as a section that addresses the use of small unmanned aircraft by institutions of higher education. I’m glad to see that there, though it’s troubling to me that it doesn’t cover K-12 schools as well.</p>
<p>I suppose it’s not surprising given the proliferation of small drones and the problematic things some people have done with them that lawmakers were keen to have the FAA regulate recreational flight of model aircraft, drones, or whatever you want to call these little flying things. I do wonder, though, whether more rules will make any difference, given that the sorts of people who are likely to behave recklessly are not likely to follow the FAA’s rules in any event.</p>
</div>
<p>Featured photo credits: iStockphoto. This article was previously written By <span class="author-name"><a href="https://twitter.com/spectrumdave">David Schneider</a> at IEEE Spectrum.</span></p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/drones/2018/new-faa-rules-for-drones-go-into-effect/">New FAA Rules for Drones Go Into Effect</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5758</post-id>	</item>
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		<title>A wearable off-the-shelf and MachineLearning Technology to predict blood pressure</title>
		<link>https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/a-wearable-off-the-shelf-and-machinelearning-technology-to-predict-blood-pressure/</link>
		
		<dc:creator><![CDATA[Ashley Reyes]]></dc:creator>
		<pubDate>Tue, 09 Oct 2018 07:16:26 +0000</pubDate>
				<category><![CDATA[Wearable tech]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=5746</guid>

					<description><![CDATA[<p>Researchers have developed a wearable off-the-shelf and MachineLearning Technology that can predict an individual's blood pressure and provide personalised recommendations to lower it.</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/a-wearable-off-the-shelf-and-machinelearning-technology-to-predict-blood-pressure/">A wearable off-the-shelf and MachineLearning Technology to predict blood pressure</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Researchers have developed a wearable off-the-shelf and machine learning technology that can predict an individual&#8217;s blood pressure and provide personalised recommendations to lower it. The team collected sleep, exercise and blood pressure data from eight patients over 90 days.</p>
<p>When doctors tell their patients to make a lot of significant lifestyle changes — exercise more, sleep better, lower their salt intake etc. — it can be overwhelming, and compliance is not very high, Sujit Dey, Professor, Department of Electrical and Computer Engineering at the University of California in the US, said in a statement.</p>
<blockquote><p>&#8220;What if we could pinpoint the one health behaviour that most impacts an individual&#8217;s blood pressure, and have them focus on that one goal instead,&#8221; Dey said.</p></blockquote>
<p>The study affirmed the importance of personalised data over generalised information as the former was more effective.</p>
<p>The team collected sleep, exercise and blood pressure data from eight patients over 90 days.</p>
<p>Using machine learning and the data from existing wearable devices, they developed an algorithm to predict the users&#8217; blood pressure and show which particular health behaviours affected it most.</p>
<blockquote><p>&#8220;This research shows that using wireless wearables and other devices to collect and analyse personal data can help transition patients from reactive to continuous care,&#8221; Dey said.</p>
<p>&#8220;Instead of saying &#8216;My blood pressure is high, therefore I&#8217;ll go to the doctor to get medicine&#8217;, giving patients and doctors access to this type of system can allow them to manage their symptoms on a continuous basis,&#8221; he noted.</p></blockquote>
<p>Featured image:Reuters &#8211; A man has his blood pressure checked at a clinic.</p>
<p>&nbsp;</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/wearable-tech/2018/a-wearable-off-the-shelf-and-machinelearning-technology-to-predict-blood-pressure/">A wearable off-the-shelf and MachineLearning Technology to predict blood pressure</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5746</post-id>	</item>
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		<title>7D hologram technology</title>
		<link>https://athis-technologies.com/news/consumer-tech/2018/7d-hologram-technology/</link>
		
		<dc:creator><![CDATA[Mickael Madjour]]></dc:creator>
		<pubDate>Fri, 05 Oct 2018 16:40:48 +0000</pubDate>
				<category><![CDATA[AR / VR]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[7D]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[hologram]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=5642</guid>

					<description><![CDATA[<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/7d-hologram-technology/">7D hologram technology</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/7d-hologram-technology/">7D hologram technology</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5642</post-id>	</item>
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		<title>LONG RANGE PARADISE by Team BlackSheep</title>
		<link>https://athis-technologies.com/news/consumer-tech/2018/long-range-paradise-by-team-blacksheep/</link>
		
		<dc:creator><![CDATA[Mickael Madjour]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 12:21:35 +0000</pubDate>
				<category><![CDATA[AR / VR]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=5312</guid>

					<description><![CDATA[<p>&#160; &#160;</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/long-range-paradise-by-team-blacksheep/">LONG RANGE PARADISE by Team BlackSheep</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/long-range-paradise-by-team-blacksheep/">LONG RANGE PARADISE by Team BlackSheep</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">5312</post-id>	</item>
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		<title>Google tests see-through mode, better motion tracking for Daydream</title>
		<link>https://athis-technologies.com/news/consumer-tech/2018/google-tests-see-through-mode-better-motion-tracking-for-daydream/</link>
		
		<dc:creator><![CDATA[Mallory Locklear]]></dc:creator>
		<pubDate>Sun, 23 Sep 2018 14:56:02 +0000</pubDate>
				<category><![CDATA[AR / VR]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Daydream]]></category>
		<category><![CDATA[Gadget]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[Tracking]]></category>
		<category><![CDATA[vr]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=4879</guid>

					<description><![CDATA[<p>Google has introduced some new experimental features for developers working with the Lenovo Mirage Solo, the standalone Daydream headset released earlier this year. First up is see-through mode, a setting that lets the user see the real space around them through the VR headset. Google says this mode plus the Mirage Solo&#8217;s tracking technology will allow developers to [&#8230;]</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/google-tests-see-through-mode-better-motion-tracking-for-daydream/">Google tests see-through mode, better motion tracking for Daydream</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Google has introduced some new experimental features for developers working with the <a href="https://www.engadget.com/2018/05/04/lenovo-mirage-solo-review/" data-rapid_p="1" data-v9y="1">Lenovo Mirage Solo</a>, the <a href="https://www.engadget.com/2018/01/09/lenovo-mirage-solo-hands-on/" data-rapid_p="2" data-v9y="1">standalone Daydream headset</a> released earlier this year. First up is see-through mode, a setting that lets the user see the real space around them through the VR headset. Google says this mode plus the Mirage Solo&#8217;s tracking technology will allow developers to build AR prototypes. It demonstrated an application of this feature through an experimental app that lets Mirage Solo wearers position virtual furniture in a real-world surrounding.</p>
<figure style="width: 504px" class="wp-caption aligncenter"><img fetchpriority="high" decoding="async" src="https://s.aolcdn.com/hss/storage/midas/c7ab5ce1b1dba852a5173badc04adac1/206683967/image3a.gif" alt="" width="504" height="378" /><figcaption class="wp-caption-text">Image: Google</figcaption></figure>
<p>Secondly, the company says it&#8217;s adding APIs that support position controller tracking with six degrees of freedom, which will enable more real-world, natural movement in VR. Along with that, Google has developed a set of experimental 6DoF controllers (pictured above) using machine learning and off-the-shelf parts instead of expensive external cameras and sensors. &#8220;We&#8217;re excited about this approach because it can reduce the need for expensive hardware and make 6DoF experiences more accessible to more people,&#8221; Google said in a <a href="https://developers.googleblog.com/2018/09/new-experimental-features-for-daydream.html" data-rapid_p="1" data-v9y="1">blog post</a>. Some developers are already working with the controllers and those who would like to can apply <a href="https://developers.google.com/vr/experimental/6dof-controllers" data-rapid_p="2" data-v9y="1">here</a>.</p>
<p>Lastly, Google is making it possible for developers to add Daydream VR support to their apps and users will be able to open any supported smartphone Android app on their Daydream device. That means users will have access to various games, tools and other apps in a larger 3D VR space. The company says developers will be able to try out see-through mode and Android Apps in VR soon.</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/google-tests-see-through-mode-better-motion-tracking-for-daydream/">Google tests see-through mode, better motion tracking for Daydream</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4879</post-id>	</item>
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		<title>AI service gives &#8216;Overwatch&#8217; players in-game coaching</title>
		<link>https://athis-technologies.com/news/consumer-tech/2018/ai-service-gives-overwatch-players-in-game-coaching/</link>
		
		<dc:creator><![CDATA[Kris Holt]]></dc:creator>
		<pubDate>Fri, 21 Sep 2018 17:48:12 +0000</pubDate>
				<category><![CDATA[AI & Robotics]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[improvment]]></category>
		<category><![CDATA[prediction]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=4795</guid>

					<description><![CDATA[<p>A typical Overwatch match is hectic and fast-paced. You can&#8217;t exactly consult strategy guides in the middle of a manic team fight to figure out the best course of action, so you&#8217;ve probably had to rely on your own experience and knowledge of the game. Your Overwatch decision making might be about to get a boost though, as an [&#8230;]</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/ai-service-gives-overwatch-players-in-game-coaching/">AI service gives &#8216;Overwatch&#8217; players in-game coaching</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A typical <em>Overwatch</em> match is hectic and fast-paced. You can&#8217;t exactly consult strategy guides in the middle of a manic team fight to figure out the best course of action, so you&#8217;ve probably had to rely on your own experience and knowledge of the game. Your <em>Overwatch </em>decision making might be about to get a boost though, as an AI analytics service called <a href="http://visor.gg/" data-rapid_p="2" data-v9y="1">Visor </a>could help you improve at the team-based shooter by analyzing what&#8217;s happening in real time and providing in-game contextual tips.</p>
<p><iframe class="youtube-player" width="696" height="392" src="https://www.youtube.com/embed/HewdNwJfyC8?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>The service is now in open beta and Visor just raised $4.7 million in a Series A round to spur its growth &#8212; there will be support for more games down the line, for instance. The app isn&#8217;t really geared towards helping Overwatch League pros sharpen their skills. Instead, its creators <a href="https://venturebeat.com/2018/08/14/visor-analyzes-your-overwatch-game-in-real-time-for-instantaneous-advice/" data-rapid_p="2" data-v9y="1">told </a><em>VentureBeat </em>they hope players at all skill levels can use it to improve, one game at a time. Visor examines every frame of your <em>Overwatch </em>gameplay, looking at more than 150,000 data points to figure out what&#8217;s happening. It considers factors like the kill feed, ultimate charge, health, ability meters and cooldowns, audio cues and even text chat to gain an understanding of the environment. <img decoding="async" src="https://s.aolcdn.com/hss/storage/midas/60d29abc9eb932aaa3df9fd2d25afb45/206597074/visornotifications.png" /> Visor will then offer some guidance, such as noting how often your healers die at the start of team fights, prompting you to urge your team&#8217;s tanks to give them more protection. It reminds you to use your Dragonblade or Self-Destruct if you&#8217;ve held on to your ultimate for too long. Visor looks at player positions and nudges you to attack if the other team is scattered or group up if your own team is spread too thin. You can also see in real time just how much damage and how many eliminations you&#8217;re causing per minute, as well as how quickly your own hero is dying. The app can even predict when an enemy player&#8217;s ultimate is ready &#8212; information that&#8217;s not typically obvious in competitive or quick play games. Visor, which trained its AI using half a billion frames of gameplay, starts personalizing data for you after just one game. Once your matches are complete, you can see how the stats compare with your earlier performances and find out you how much you&#8217;re improving. The service is PC-only for now, but during alpha testing, console players were able to <a href="https://www.reddit.com/r/OverwatchUniversity/comments/816m1q/weve_built_the_most_powerful_overwatch_analytics/dv0vt8g/" data-rapid_p="3" data-v9y="1">upload videos</a> of their matches and get feedback on how well they played. The Visor team says the service isn&#8217;t considered cheating by <em>Overwatch </em>developer Blizzard, because it doesn&#8217;t affect the game&#8217;s code &#8212; it acts like screen recording tools players typically use to share their gameplay on Twitch.</p>
<p><iframe class="youtube-player" width="696" height="392" src="https://www.youtube.com/embed/r0B2qwCWmmg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>A brief test of Visor proved fruitless for me, unfortunately. The in-game tips did not show up while I played, though I suspect that&#8217;s the fault of my Internet connection or my decidedly non-gaming laptop. I can only run <em>Overwatch </em>on low graphics settings, and to work optimally Visor needs at least 720p resolution. Still, it&#8217;s a service that holds a lot of promise for millions of players who want to get better at their favorite games. It&#8217;s unclear when Visor will be available for other titles, though the creators <a href="https://medium.com/visorgg/visor-is-building-the-worlds-first-real-time-data-platform-for-the-everyday-gamer-2269ec8451b1" data-rapid_p="4" data-v9y="1">say</a> the platform is game-agnostic, which &#8220;allows us to quickly extend Visor to any game.&#8221; So you might expect to use it to improve at <em>Fortnite </em>in the not-too-distant future.</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/ai-service-gives-overwatch-players-in-game-coaching/">AI service gives &#8216;Overwatch&#8217; players in-game coaching</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<title>This AI Drone Can Be Controlled by Your Eyes</title>
		<link>https://athis-technologies.com/news/consumer-tech/2018/this-ai-drone-can-be-controlled-by-your-eyes/</link>
		
		<dc:creator><![CDATA[Ashley Reyes]]></dc:creator>
		<pubDate>Fri, 21 Sep 2018 06:10:01 +0000</pubDate>
				<category><![CDATA[Drones]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[drone]]></category>
		<category><![CDATA[nvidia]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=4599</guid>

					<description><![CDATA[<p>Despite the ubiquity of drones nowadays, it seems to be generally accepted that learning how to control them properly is just too much work. Consumer drones are increasingly being stuffed full of obstacle-avoidance systems, based on the (likely accurate) assumption that most human pilots are to some degree incompetent. It’s not that humans are entirely to [&#8230;]</p>
<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/this-ai-drone-can-be-controlled-by-your-eyes/">This AI Drone Can Be Controlled by Your Eyes</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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<p>Despite <a id="article"></a> the ubiquity of drones nowadays, it seems to be generally accepted that learning how to control them properly is just too much work. Consumer drones are increasingly being stuffed full of <a href="https://athis-consulting.com/news/?p=3593">obstacle-avoidance systems</a>, based on the (likely accurate) assumption that most human pilots are to some degree incompetent. It’s not that humans are entirely to blame, because controlling a drone isn’t the most intuitive thing in the world, and to make it easier, roboticists have been coming up with all kinds of creative solutions. There’s body control, face control, and even brain control, all of which offer various combinations of convenience and capability.</p>
<p>The more capability you want in a drone control system, usually the less convenient it is, in that it requires more processing power or infrastructure or brain probes or whatever. Developing a system that’s both easy to use and self-contained is quite a challenge, but roboticists from the University of Pennsylvania, U.S. Army Research Laboratory, and New York University are up to it—with just a pair of lightweight gaze-tracking glasses and a small computing unit, a small drone will fly wherever you look.</p>
<p>While we’ve seen gaze-controlled drones before, what’s new here is that the system is self-contained, and doesn’t rely on external sensors, which have been required to make a control system user-relative instead of drone-relative. For example, when you’re controlling a drone with a traditional remote, that’s drone-relative: You tell the drone to go left, and it goes to <em>its</em>left, irrespective of where you are, meaning that from your perspective it may go right, or forwards, or backwards, depending on its orientation relative to you.</p>
<p>User-relative control takes your position and orientation into account, so that the drone instead moves to <em>your</em> left when it receives a “go left” command. In order for this to work properly, the control system has to have a good idea of both the location and orientation of the drone, and the location and orientation of the controller (you), which is where in the past all of that external localization has been necessary. The trick, then, is being able to localize the drone relative to the user without having to invest in a motion-capture system, or even rely on GPS.</p>
<p>Making this happen depends on some fancy hardware, but not so fancy that you can’t buy if off-the-shelf. The <a href="https://www.tobiipro.com/product-listing/tobii-pro-glasses-2/">Tobii Pro Glasses 2</a> is a lightweight, non-invasive, wearable eye-tracking system that also includes an IMU and an HD camera. The glasses don’t have a ton of processing power onboard, so they’re hooked up to a portable <a href="https://developer.nvidia.com/embedded/buy/jetson-tx2">NVIDIA Jetson TX2</a> CPU and GPU. With the glasses on, the user just has to look at the drone, and the camera on the glasses will detect it using a deep neural network and then calculate how far away it is based on its apparent size. Along with head orientation data from the IMU (with some additional help from the camera), this allows the system to estimate where the drone is relative to the user.</p>
<p>And really, that’s the hard part. Then it’s just a matter of fixating on somewhere else with your gaze, having the glasses translate where your eyes are looking into a vector for the drone, and then sending a command to the drone to fly there. Er, well, there is one other hard part, which is turning where your eyes are looking into a 3D point in space rather than a 2D one as the paper explains:</p>
<p><em>&#8220;To compute the 3D navigation waypoint, we use the 2D gaze coordinate provided from the glasses to compute a pointing vector from the glasses, and then randomly select the waypoint depth within a predefined safety zone. Ideally, the 3D navigation waypoint would come directly from the eye tracking glasses, but we found in our experiments that the depth component reported by the glasses was too noisy to use effectively. In the future, we hope to further investigate this issue in order to give the user more control over depth.&#8221;</em></p>
<p>It’s somewhat remarkable that the glasses are reporting depth information from pupil-tracking data at all, to be honest, but you can see how this would be super difficult, determining the difference in pupil divergence between you looking at something that’s 20 feet away as opposed to 25 feet away. Those five feet could easily be the difference between an intact drone and one that’s in sad little pieces on the ground, especially if the drone is being controlled by an untrained user, which is after all the idea.</p>
<p>The researchers are hoping that eventually, their system will enable people with very little drone experience to safely and effectively fly drones in situations where finding a dedicated drone pilot might not be realistic. It could even be used to allow one one person to control a bunch of different drones simultaneously. Adding other interaction modes (visual, vocal, gestures) could add capabilities or perhaps even deal with the depth issue, or a system that works on gaze alone could potentially be ideal for people who have limited mobility.</p>
<h4>“Human Gaze-Driven Spatial Tasking of an Autonomous MAV,” by Liangzhe Yuan, Christopher Reardon, Garrett Warnell, and Giuseppe Loianno, from the University of Pennsylvania, U.S. Army Research Laboratory, and New York University, has been submitted to ICRA 2019 and IEEE Robotics and Automation Letters. And extra special congratulations to <a href="https://new.engineering.nyu.edu/news/meet-newest-members-nyu-tandon-faculty">Giuseppe Loianno</a>, who is now one of the newest assistant professors at NYU and is starting a new Agile Robotics and Perception Lab there.</h4>
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<p>The post <a href="https://athis-technologies.com/news/consumer-tech/2018/this-ai-drone-can-be-controlled-by-your-eyes/">This AI Drone Can Be Controlled by Your Eyes</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<title>The mobile apps and wearable tech tapping into users’ emotions to tackle depression and anxiety</title>
		<link>https://athis-technologies.com/news/society/2018/3811/</link>
		
		<dc:creator><![CDATA[Ashley Reyes]]></dc:creator>
		<pubDate>Fri, 14 Sep 2018 21:53:12 +0000</pubDate>
				<category><![CDATA[AR / VR]]></category>
		<category><![CDATA[Society]]></category>
		<category><![CDATA[Wearable tech]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=3811</guid>

					<description><![CDATA[<p>The rising incidence of mental health problems places great strain on health systems and societies around the world. In the EU, mental health disorders are already estimated to cost the economy €798 billion a year – a figure that is expected to double by 2030. Given the prevalence of mental health issues, some researchers seeking alternative ways to [&#8230;]</p>
<p>The post <a href="https://athis-technologies.com/news/society/2018/3811/">The mobile apps and wearable tech tapping into users’ emotions to tackle depression and anxiety</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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										<content:encoded><![CDATA[<div>The rising incidence of mental health problems places great strain on health systems and societies around the world. In the EU, mental health disorders are already estimated to cost the economy <a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5007565/">€798 billion a year</a> – a figure that is expected to double by 2030.</div>
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<p class="selectionShareable">Given the prevalence of mental health issues, some researchers seeking alternative ways to treat the more common conditions are turning to technology to help.</p>
<p class="selectionShareable">While there has been a boom in self-help and digital wellness apps on smartphones and tablets promising support for mental health issues, much of the data they generate needs to be first interpreted by health professionals before it can be used in an effective recovery programme.</p>
<p class="selectionShareable">‘Most existing apps stop with the data – it’s not part of a programme of interventions you can take,’ said Professor Corina Sas, a researcher in human-computer interaction at Lancaster University in the UK. ‘At present, data capture is very disconnected with the high-level-type thinking we make in terms of emotional processing.’</p>
<p class="selectionShareable">To tackle this, Prof. Sas and her colleagues are attempting to create more intelligent, interactive technologies that harness information about the emotional states of users over time to automatically offer tailored advice on dealing with mental health issues.</p>
<p class="selectionShareable">Through the AffecTech project, they are developing a personalised, low-cost toolkit using a range of technologies for individuals with ‘affective’ health conditions like depression, anxiety and bipolar disorder. They aim to support people with mild to modern conditions – some of whom may not visit a doctor, but could benefit from this technology.</p>
<p class="selectionShareable">‘The idea is to support people in capturing emotional responses, but then to use new types of interactive technologies that can help people make sense of this,’ said Prof. Sas, who is the principal investigator for AffecTech.</p>
<p class="selectionShareable">The project began at the start of 2017 and involves a consortium of universities, health and tech organisations. It is currently exploring different devices and technologies to help track patients’ emotions and then suggest ways for people to manage their issues. These include using apps in conjunction with sensors on mobile phones, smart watches or other wearable devices, along with artificial intelligence (AI) and virtual reality technology.</p>
<h1 class="selectionShareable"><strong>Emotional management</strong></h1>
<p class="selectionShareable">‘My vision is that we build a toolbox of interfaces involving different types of technology,’ said Prof. Sas. After interpreting a user’s emotional state using technologies such as AI, the system would then offer relevant therapeutic activities to help the individual manage their condition.</p>
<p class="selectionShareable">One approach, she says, could be to use wearable cameras to allow users to record events taking place when they are in a particular emotional state, which they could later watch to help them understand the factors that may trigger positive and negative emotions. The team has also tested prototypes of wrist-worn, colour-changing biosensors that help users track their own emotions.</p>
<p class="selectionShareable">Another idea stems from colouring in intricate mandala patterns, which <a href="http://www.affectech.org/2018/04/is-colouring-mandalas-just-a-hype-or-can-it-really-help-ground-us-in-the-present-moment/" target="_blank" rel="noopener noreferrer">some research</a> has shown to reduce anxiety and is growing in popularity through the sale of adult colouring books. ‘Imagine a cube on which you move your finger and start colouring in patterns,’ said Prof. Sas.</p>
<p class="selectionShareable">She describes this type of emotional management as a ‘paradigm shift’ that could not only have long-term mental health benefits for patients, but also lead to major cost savings for health services.</p>
<p class="selectionShareable">The project, which includes the Leeds NHS Trust as a member, is also seeking to test the technologies with users recruited through national health services, charities and other communities.</p>
<p class="selectionShareable">But while technology can be used to help patients manage their emotional state, it can often lack a key element that personal contact with health professionals can provide – empathy. To address this, some researchers are using advances in AI to offer patients support on chat-based apps.</p>
<h1 class="selectionShareable"><strong>Chat app</strong></h1>
<p class="selectionShareable">The Shim project, run by a team of psychologists, researchers, writers, engineers and designers, is combining techniques from cognitive behavioural therapy – a talking therapy commonly used to treat people with mental health issues – with human-like support on a mobile-based chat app.</p>
<p class="selectionShareable">The system uses AI to spot language patterns and keywords to create personalised text-based conversations that help to shift the user’s mental perspective when they report a negative thought.</p>
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<p class="selectionShareable">‘In the future, we will see a world where you pick up your phone when you are feeling down to get emotional support in the moment.’</p>
<p class="selectionShareable">Dr Kien Hoa Ly, Linköping University, Sweden</p>
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<p class="selectionShareable">Dr Kien Hoa Ly, a researcher in behavioural sciences and learning at Linköping University in Sweden and chief executive of the project’s company Hello Shim, explained that the app uses positive psychology to help a user reflect more optimistically on their own life.</p>
<p class="selectionShareable">‘In the everyday interaction, we are using positive psychology to make the user reflect upon positive things in life, experiences and what the user is grateful for,’ said Dr Ly. ‘We are building a mental map of every user and their inputs. As a user talks to Shim it grows, which makes Shim remember more things and ask more questions.’</p>
<p class="selectionShareable">The app might ask the user, for example, how they felt when they were doing an activity they enjoy such as hiking in the mountains, getting them to reflect on positive emotions.</p>
<p class="selectionShareable">This use of empathy differentiates the app from other mental health apps, says Dr Ly. ‘Our mission is to build the world’s best data model and predictive tools to help people improve their wellbeing,’ he said. ‘We do this by understanding what specific reply from Shim is most likely to be helpful given a negative thought from a specific user.’</p>
<p class="selectionShareable">The company is also experimenting with social features, such as sharing positive thoughts with friends and family.</p>
<p class="selectionShareable">Since launching on Apple mobile devices in Sweden last November, Shim has been downloaded 10,000 times. The company hopes to launch the app in the US later this year.</p>
<p class="selectionShareable">A pilot study published last year showed that participants who talked to Shim reported a higher level of emotional wellbeing and lower stress levels than a control group after using the app for two weeks. Shim is now planning a larger study, which may involve collaborating with several US universities.</p>
<p class="selectionShareable">‘In the future, we will see a world where you pick up your phone when you are feeling down to get emotional support in the moment,’ Dr Ly said.</p>
<p><em>Originally published on <a href="https://horizon-magazine.eu/">Horizon</a>.</em></p>
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<p>The post <a href="https://athis-technologies.com/news/society/2018/3811/">The mobile apps and wearable tech tapping into users’ emotions to tackle depression and anxiety</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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		<title>Novel flying robot mimics rapid insect flight</title>
		<link>https://athis-technologies.com/news/innovation/2018/novel-flying-robot-mimics-rapid-insect-flight/</link>
		
		<dc:creator><![CDATA[Mickael Madjour]]></dc:creator>
		<pubDate>Thu, 13 Sep 2018 06:47:54 +0000</pubDate>
				<category><![CDATA[Drones]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Manufacturing]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Delft University of Technology]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[science]]></category>
		<guid isPermaLink="false">https://athis-consulting.com/news/?p=3724</guid>

					<description><![CDATA[<p>Flying  animals both power and control flight by flapping their wings. This enables small natural flyers such as insects to hover close to a flower, but also to rapidly escape danger, which everyone has witnessed when trying to swat a fly. Animal flight has always drawn the attention of biologists, who not only study their [&#8230;]</p>
<p>The post <a href="https://athis-technologies.com/news/innovation/2018/novel-flying-robot-mimics-rapid-insect-flight/">Novel flying robot mimics rapid insect flight</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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<p id="first" class="lead"><span style="color: #333333;">Flying <a id="article"></a> animals both power and control flight by flapping their wings. This enables small natural flyers such as insects to hover close to a flower, but also to rapidly escape danger, which everyone has witnessed when trying to swat a fly. Animal flight has always drawn the attention of biologists, who not only study their complex wing motion patterns and aerodynamics, but also their sensory and neuro-motor systems during such agile manoeuvres. Recently, flying animals have also become a source of inspiration for robotics researchers, who try to develop lightweight flying robots that are agile, power-efficient and even scalable to insect sizes.</span></p>
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<h4><strong>NOVEL HIGHLY AGILE FLYING ROBOT</strong></h4>
<p><span style="color: #333333;">TU Delft researchers from the MAVLab have developed a novel insect-inspired flying robot; so far unmatched in its performance, and yet with a simple and easy-to-produce design. As in flying insects, the robot&#8217;s flapping wings, beating 17 times per second, not only generate the lift force needed to stay airborne but also control the flight via minor adjustments in the wing motion. Inspired by fruit flies, the robot&#8217;s control mechanisms have proved to be highly effective, allowing it not only to hover on the spot and fly in any direction but also be very agile.</span></p>
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<p><span style="color: #333333;">&#8216;The robot has a top speed of 25 km/h and can even perform aggressive manoeuvres, such as 360-degree flips, resembling loops and barrel rolls&#8217;, says Mat?j Karásek, the first author of the study and main designer of the robot. &#8216;Moreover, the 33 cm wingspan and 29 gram robot has, for its size, excellent power efficiency, allowing 5 minutes of hovering flight or more than a 1 km flight range on a fully charged battery.&#8217;</span></p>
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<h4><strong><span style="color: black;">RESEARCH ON FRUIT FLY ESCAPE MANOEUVRES</span></strong></h4>
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<p><span style="color: #333333;">Apart from being a novel, autonomous micro-drone, the robot&#8217;s flight performances, combined with its programmability also make it well suited for research into insect flight. To this end, TU Delft has collaborated with Wageningen University. &#8216;When I first saw the robot flying, I was amazed at how closely its flight resembled that of insects, especially when manoeuvring. I immediately thought we could actually employ it to research insect flight control and dynamics&#8217;, says Prof. Florian Muijres from the Experimental Zoology group of Wageningen University &amp; Research. Due to Prof. Muijres&#8217; previous work on fruit flies, the team decided to program the robot to mimic the hypothesized control actions of these insects during high-agility escape manoeuvres, such as those used when we try to swat them.</span></p>
<p><span style="color: #333333;">The manoeuvres performed by the robot closely resembled those observed in fruit flies. The robot was even able to demonstrate how fruit flies control the turn angle to maximize their escape performance. &#8216;In contrast to animal experiments, we were in full control of what was happening in the robot&#8217;s &#8220;brain.&#8221; This allowed us to identify and describe a new passive aerodynamic mechanism that assists the flies, but possibly also other flying animals, in steering their direction throughout these rapid banked turns&#8217;, adds Karásek.</span></p>
<h4><strong><span style="color: black;">POTENTIAL FOR FUTURE APPLICATIONS</span></strong></h4>
<p><span style="color: #333333;">The MAVLab has been developing insect-inspired flying robots for over 10 years within the DelFly project. The MAVLab scientific leader, Prof. Guido de Croon, says: &#8216;Insect-inspired drones have a high potential for novel applications, as they are light-weight, safe around humans and are able to fly more efficiently than more traditional drone designs, especially at smaller scales. However, until now, these flying robots had not realized this potential since they were either not agile enough such as our DelFly II or they required an overly complex manufacturing process.&#8217; The robot in this study, named the DelFly Nimble, builds on established manufacturing methods, uses off-the-shelf components, and its flight endurance is long enough to be of interest for real-world applications.</span></p>
<p><span style="color: #333333;">The DelFly Nimble will be further developed within the TTW project, &#8216;As nimble as a bee&#8217;, which is a collaboration between TU Delft and Wageningen University, funded by the Dutch science foundation NWO.</span></p>
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<p>The post <a href="https://athis-technologies.com/news/innovation/2018/novel-flying-robot-mimics-rapid-insect-flight/">Novel flying robot mimics rapid insect flight</a> appeared first on <a href="https://athis-technologies.com/news">AthisNews</a>.</p>
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